Swat
f711cb916a
P5.4: zombies — night spawning, chase AI, melee, auto-jump
...
- spawner: night window (13000-23000), max 6, spawn 18-36 m from player
on solid ground, zombie skin localized to project assets
- MobEntity._hostile_ai: pursue within 24 m at 1.4x speed, melee 3 dmg
(mobs.json normal difficulty) on touch with 1 s cooldown,
auto-jump 1-block steps when blocked (MC zombie behaviour)
- json_load_mob now checks both passive and hostile sections
Suite: 27 passed, 0 failed
2026-08-25 00:39:23 -04:00
.godot
P5.5: melee combat — raycast hit, damage by tool tier, knockback
2026-08-25 00:09:43 -04:00
assets
P5.4: zombies — night spawning, chase AI, melee, auto-jump
2026-08-25 00:39:23 -04:00
data
P5.1: eating system — bread/apple/cooked_beef, hold-use 1.6s, hunger+saturation
2026-08-24 23:38:35 -04:00
scenes
P5: passive mobs — cow/pig wander AI, damage, loot drops, spawner
2026-08-24 23:56:03 -04:00
scripts
P5.5: melee combat — raycast hit, damage by tool tier, knockback
2026-08-25 00:09:43 -04:00
src
P5.4: zombies — night spawning, chase AI, melee, auto-jump
2026-08-25 00:39:23 -04:00
tests
P5.4: zombies — night spawning, chase AI, melee, auto-jump
2026-08-25 00:39:23 -04:00
tools
safety: play.sh marks player session; agent tests use agent_play.sh so cleanup never kills the player's game
2026-08-24 09:25:08 -04:00
user_res/textures/blocks/assets/minecraft/textures/block /_bdc
Sprint 2 state before heartbeat autonomous run: worldgen trio, day/night, MC constants, probes 5/5
2026-08-22 07:38:56 -04:00
voxel
fix: four user-reported bugs from live play
2026-08-24 03:14:55 -04:00
.gitignore
chore: keep planning/notes out of the game repo
2026-08-24 05:01:00 -04:00
ARCHITECTURE.md
Sprint 2 state before heartbeat autonomous run: worldgen trio, day/night, MC constants, probes 5/5
2026-08-22 07:38:56 -04:00
check_voxel.gd.uid
Sprint 2 state before heartbeat autonomous run: worldgen trio, day/night, MC constants, probes 5/5
2026-08-22 07:38:56 -04:00
check_voxel.tscn.gd.uid
Sprint 2 state before heartbeat autonomous run: worldgen trio, day/night, MC constants, probes 5/5
2026-08-22 07:38:56 -04:00
export_presets.cfg
Sprint 2 state before heartbeat autonomous run: worldgen trio, day/night, MC constants, probes 5/5
2026-08-22 07:38:56 -04:00
HANDBACK_PROMPT.txt
heartbeat v2: full task backlog (B1-B3, S3-S6, W1-W8 rolling worldgen), 30-min budget prompt with bug-test pass + polish time
2026-08-22 08:00:55 -04:00
PLAN.md
Sprint 2 state before heartbeat autonomous run: worldgen trio, day/night, MC constants, probes 5/5
2026-08-22 07:38:56 -04:00
project.godot
P0: src/ skeleton, TickClock, worldgen spawn, creative flight; input fixes
2026-08-24 10:37:45 -04:00
voxel_final_check.gd.uid
Sprint 2 state before heartbeat autonomous run: worldgen trio, day/night, MC constants, probes 5/5
2026-08-22 07:38:56 -04:00