Sentinel hotfix: Log Message #4

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Summary

Automated Sentinel hotfix for BugSink project AexoLoader.

Issues

  • 7e80241a-a531-4f70-a1f2-52acd81767cc

Agent notes

Summary

Issue: 7e80241a — Unity log “scripted object … different serialization layout when loading”

Change: In BugSinkTelemetry.OnUnityLog, skip forwarding that Unity asset soft-noise (script unknown / not yet loaded layout mismatch). Same pattern as existing ModernBox / locale / QuantumSprite filters — local logs unchanged; BugSink stays quiet.

Risk: Low. Filter is string-match only on known Unity wording; no Harmony or game behavior change.

Verify: Reproduce or wait for the asset load path that emitted the event; confirm it no longer appears in BugSink while other game errors still report.

Notes

  • Do not auto-resolve BugSink from this PR — manage in BugSink UI.
  • Version / release bumps are not part of Sentinel PRs — maintainer cuts releases.
  • Agent: agent-3c7d5e5c-301d-4c87-9061-b89b5299fe7b run: run-71ebe7d4-a5a3-4295-8222-033bffb64849
## Summary Automated Sentinel hotfix for BugSink project `AexoLoader`. ### Issues - `7e80241a-a531-4f70-a1f2-52acd81767cc` ### Agent notes ## Summary **Issue:** `7e80241a` — Unity log *“scripted object … different serialization layout when loading”* **Change:** In `BugSinkTelemetry.OnUnityLog`, skip forwarding that Unity asset soft-noise (script unknown / not yet loaded layout mismatch). Same pattern as existing ModernBox / locale / QuantumSprite filters — local logs unchanged; BugSink stays quiet. **Risk:** Low. Filter is string-match only on known Unity wording; no Harmony or game behavior change. **Verify:** Reproduce or wait for the asset load path that emitted the event; confirm it no longer appears in BugSink while other game errors still report. ### Notes - Do **not** auto-resolve BugSink from this PR — manage in BugSink UI. - Version / release bumps are **not** part of Sentinel PRs — maintainer cuts releases. - Agent: `agent-3c7d5e5c-301d-4c87-9061-b89b5299fe7b` run: `run-71ebe7d4-a5a3-4295-8222-033bffb64849`
Sentinel hotfix for BugSink 7e80241a
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## Summary

**Issue:** `7e80241a` — Unity log *“scripted object … different serialization layout when loading”*

**Change:** In `BugSinkTelemetry.OnUnityLog`, skip forwarding that Unity asset soft-noise (script unknown / not yet loaded layout mismatch). Same pattern as existing ModernBox / locale / QuantumSprite filters — local logs unchanged; BugSink stays quiet.

**Risk:** Low. Filter is string-match only on known Unity wording; no Harmony or game behavior change.

**Verify:** Reproduce or wai
epistemophiliac closed this pull request 2026-07-25 07:36:54 +00:00
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epistemophiliac/worldboxmodmanager!4
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