[Atmos] Lighting, fog & dungeon dressing #23

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opened 2026-08-25 09:52:25 +00:00 by epistemophiliac · 0 comments

Goal: Moody, readable atmosphere that sells the hybrid look.

Acceptance:

  • Dynamic lighting: torch/brazier interactions, player light, flicker
  • Fog of war: volumetric or distance fog, reveal-on-approach
  • Decal system: bloodstains, cracks, moss, water puddles
  • Vignette + color grading per floor theme
  • Performance: baked GI where possible, limited real-time shadow casters
**Goal:** Moody, readable atmosphere that sells the hybrid look. **Acceptance:** - [ ] Dynamic lighting: torch/brazier interactions, player light, flicker - [ ] Fog of war: volumetric or distance fog, reveal-on-approach - [ ] Decal system: bloodstains, cracks, moss, water puddles - [ ] Vignette + color grading per floor theme - [ ] Performance: baked GI where possible, limited real-time shadow casters
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epistemophiliac/roguelite#23
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