[Audio] SFX, ambient & adaptive music #22

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opened 2026-08-25 09:52:23 +00:00 by epistemophiliac · 0 comments

Goal: Audio that sells the dungeon and reacts to gameplay.

Scope:

  • Footsteps (material-based: stone, metal, water)
  • Combat: swings, impacts, enemy voice, player hurt
  • Ambient loops per floor theme (dungeon, crypt, forge)
  • Adaptive music: exploration layer → combat layer crossfade
  • Audio bus + per-slider volume options
**Goal:** Audio that sells the dungeon and reacts to gameplay. **Scope:** - [ ] Footsteps (material-based: stone, metal, water) - [ ] Combat: swings, impacts, enemy voice, player hurt - [ ] Ambient loops per floor theme (dungeon, crypt, forge) - [ ] Adaptive music: exploration layer → combat layer crossfade - [ ] Audio bus + per-slider volume options
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epistemophiliac/roguelite#22
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