[AI] Enemy state machine + pathfinding #18

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opened 2026-08-25 09:52:17 +00:00 by epistemophiliac · 0 comments

Goal: Enemies that hunt, patrol, and retreat believably.

Acceptance:

  • FSM states: idle, patrol, alert, chase, attack, hurt, dead
  • A* or NavigationAgent3D pathfinding with local avoidance
  • Aggro/leash ranges, sight/hearing cones
  • Telegraphed attacks (wind-up tells) for player reaction
  • Configurable per-enemy via resource/script
**Goal:** Enemies that hunt, patrol, and retreat believably. **Acceptance:** - [ ] FSM states: idle, patrol, alert, chase, attack, hurt, dead - [ ] A* or NavigationAgent3D pathfinding with local avoidance - [ ] Aggro/leash ranges, sight/hearing cones - [ ] Telegraphed attacks (wind-up tells) for player reaction - [ ] Configurable per-enemy via resource/script
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epistemophiliac/roguelite#18
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