[Render] Hybrid 3D-2D rendering pipeline #14

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opened 2026-08-25 09:51:14 +00:00 by epistemophiliac · 1 comment

Goal: Establish the core rendering architecture that blends 3D environments with 2D sprite-based characters/effects.

Approach decisions needed:

  • Camera: fixed isometric angle, rotating, or player-controlled orbit?
  • Characters as billboarded 2D sprites in 3D space, or 2.5D locked plane?
  • Godot 4.3 Vulkan

Acceptance:

  • Sub-scene with static 3D floor/walls + animated 2D billboard character
  • Camera positioned to showcase the hybrid look
  • Depth sorting correct
  • 60fps mid-range hardware baseline
**Goal:** Establish the core rendering architecture that blends 3D environments with 2D sprite-based characters/effects. **Approach decisions needed:** - Camera: fixed isometric angle, rotating, or player-controlled orbit? - Characters as billboarded 2D sprites in 3D space, or 2.5D locked plane? - Godot 4.3 Vulkan **Acceptance:** - [ ] Sub-scene with static 3D floor/walls + animated 2D billboard character - [ ] Camera positioned to showcase the hybrid look - [ ] Depth sorting correct - [ ] 60fps mid-range hardware baseline
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Does not fit scope.

Does not fit scope.
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epistemophiliac/roguelite#14
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