fabric-samples/asset-transfer-basic/chaincode-javascript/lib/assetTransfer.js
James Taylor fb2bcb309e Update CreateAsset txn in basic js and ts sample
The Golang and Java sample chaincode returned an error when trying to create an asset which already exists

JavaScript and TypeScript samples should now do the same

Signed-off-by: James Taylor <jamest@uk.ibm.com>
2021-07-16 15:56:29 +01:00

156 lines
4.9 KiB
JavaScript

/*
* Copyright IBM Corp. All Rights Reserved.
*
* SPDX-License-Identifier: Apache-2.0
*/
'use strict';
const { Contract } = require('fabric-contract-api');
class AssetTransfer extends Contract {
async InitLedger(ctx) {
const assets = [
{
ID: 'asset1',
Color: 'blue',
Size: 5,
Owner: 'Tomoko',
AppraisedValue: 300,
},
{
ID: 'asset2',
Color: 'red',
Size: 5,
Owner: 'Brad',
AppraisedValue: 400,
},
{
ID: 'asset3',
Color: 'green',
Size: 10,
Owner: 'Jin Soo',
AppraisedValue: 500,
},
{
ID: 'asset4',
Color: 'yellow',
Size: 10,
Owner: 'Max',
AppraisedValue: 600,
},
{
ID: 'asset5',
Color: 'black',
Size: 15,
Owner: 'Adriana',
AppraisedValue: 700,
},
{
ID: 'asset6',
Color: 'white',
Size: 15,
Owner: 'Michel',
AppraisedValue: 800,
},
];
for (const asset of assets) {
asset.docType = 'asset';
await ctx.stub.putState(asset.ID, Buffer.from(JSON.stringify(asset)));
console.info(`Asset ${asset.ID} initialized`);
}
}
// CreateAsset issues a new asset to the world state with given details.
async CreateAsset(ctx, id, color, size, owner, appraisedValue) {
const exists = await this.AssetExists(ctx, id);
if (exists) {
throw new Error(`The asset ${id} already exists`);
}
const asset = {
ID: id,
Color: color,
Size: size,
Owner: owner,
AppraisedValue: appraisedValue,
};
await ctx.stub.putState(id, Buffer.from(JSON.stringify(asset)));
return JSON.stringify(asset);
}
// ReadAsset returns the asset stored in the world state with given id.
async ReadAsset(ctx, id) {
const assetJSON = await ctx.stub.getState(id); // get the asset from chaincode state
if (!assetJSON || assetJSON.length === 0) {
throw new Error(`The asset ${id} does not exist`);
}
return assetJSON.toString();
}
// UpdateAsset updates an existing asset in the world state with provided parameters.
async UpdateAsset(ctx, id, color, size, owner, appraisedValue) {
const exists = await this.AssetExists(ctx, id);
if (!exists) {
throw new Error(`The asset ${id} does not exist`);
}
// overwriting original asset with new asset
const updatedAsset = {
ID: id,
Color: color,
Size: size,
Owner: owner,
AppraisedValue: appraisedValue,
};
return ctx.stub.putState(id, Buffer.from(JSON.stringify(updatedAsset)));
}
// DeleteAsset deletes an given asset from the world state.
async DeleteAsset(ctx, id) {
const exists = await this.AssetExists(ctx, id);
if (!exists) {
throw new Error(`The asset ${id} does not exist`);
}
return ctx.stub.deleteState(id);
}
// AssetExists returns true when asset with given ID exists in world state.
async AssetExists(ctx, id) {
const assetJSON = await ctx.stub.getState(id);
return assetJSON && assetJSON.length > 0;
}
// TransferAsset updates the owner field of asset with given id in the world state.
async TransferAsset(ctx, id, newOwner) {
const assetString = await this.ReadAsset(ctx, id);
const asset = JSON.parse(assetString);
asset.Owner = newOwner;
return ctx.stub.putState(id, Buffer.from(JSON.stringify(asset)));
}
// GetAllAssets returns all assets found in the world state.
async GetAllAssets(ctx) {
const allResults = [];
// range query with empty string for startKey and endKey does an open-ended query of all assets in the chaincode namespace.
const iterator = await ctx.stub.getStateByRange('', '');
let result = await iterator.next();
while (!result.done) {
const strValue = Buffer.from(result.value.value.toString()).toString('utf8');
let record;
try {
record = JSON.parse(strValue);
} catch (err) {
console.log(err);
record = strValue;
}
allResults.push({ Key: result.value.key, Record: record });
result = await iterator.next();
}
return JSON.stringify(allResults);
}
}
module.exports = AssetTransfer;