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The Golang and Java sample chaincode returned an error when trying to create an asset which already exists JavaScript and TypeScript samples should now do the same Signed-off-by: James Taylor <jamest@uk.ibm.com>
156 lines
4.9 KiB
JavaScript
156 lines
4.9 KiB
JavaScript
/*
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* Copyright IBM Corp. All Rights Reserved.
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*
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* SPDX-License-Identifier: Apache-2.0
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*/
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'use strict';
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const { Contract } = require('fabric-contract-api');
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class AssetTransfer extends Contract {
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async InitLedger(ctx) {
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const assets = [
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{
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ID: 'asset1',
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Color: 'blue',
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Size: 5,
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Owner: 'Tomoko',
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AppraisedValue: 300,
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},
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{
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ID: 'asset2',
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Color: 'red',
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Size: 5,
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Owner: 'Brad',
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AppraisedValue: 400,
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},
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{
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ID: 'asset3',
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Color: 'green',
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Size: 10,
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Owner: 'Jin Soo',
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AppraisedValue: 500,
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},
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{
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ID: 'asset4',
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Color: 'yellow',
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Size: 10,
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Owner: 'Max',
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AppraisedValue: 600,
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},
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{
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ID: 'asset5',
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Color: 'black',
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Size: 15,
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Owner: 'Adriana',
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AppraisedValue: 700,
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},
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{
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ID: 'asset6',
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Color: 'white',
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Size: 15,
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Owner: 'Michel',
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AppraisedValue: 800,
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},
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];
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for (const asset of assets) {
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asset.docType = 'asset';
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await ctx.stub.putState(asset.ID, Buffer.from(JSON.stringify(asset)));
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console.info(`Asset ${asset.ID} initialized`);
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}
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}
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// CreateAsset issues a new asset to the world state with given details.
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async CreateAsset(ctx, id, color, size, owner, appraisedValue) {
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const exists = await this.AssetExists(ctx, id);
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if (exists) {
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throw new Error(`The asset ${id} already exists`);
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}
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const asset = {
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ID: id,
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Color: color,
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Size: size,
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Owner: owner,
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AppraisedValue: appraisedValue,
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};
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await ctx.stub.putState(id, Buffer.from(JSON.stringify(asset)));
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return JSON.stringify(asset);
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}
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// ReadAsset returns the asset stored in the world state with given id.
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async ReadAsset(ctx, id) {
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const assetJSON = await ctx.stub.getState(id); // get the asset from chaincode state
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if (!assetJSON || assetJSON.length === 0) {
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throw new Error(`The asset ${id} does not exist`);
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}
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return assetJSON.toString();
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}
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// UpdateAsset updates an existing asset in the world state with provided parameters.
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async UpdateAsset(ctx, id, color, size, owner, appraisedValue) {
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const exists = await this.AssetExists(ctx, id);
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if (!exists) {
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throw new Error(`The asset ${id} does not exist`);
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}
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// overwriting original asset with new asset
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const updatedAsset = {
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ID: id,
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Color: color,
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Size: size,
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Owner: owner,
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AppraisedValue: appraisedValue,
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};
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return ctx.stub.putState(id, Buffer.from(JSON.stringify(updatedAsset)));
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}
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// DeleteAsset deletes an given asset from the world state.
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async DeleteAsset(ctx, id) {
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const exists = await this.AssetExists(ctx, id);
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if (!exists) {
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throw new Error(`The asset ${id} does not exist`);
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}
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return ctx.stub.deleteState(id);
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}
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// AssetExists returns true when asset with given ID exists in world state.
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async AssetExists(ctx, id) {
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const assetJSON = await ctx.stub.getState(id);
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return assetJSON && assetJSON.length > 0;
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}
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// TransferAsset updates the owner field of asset with given id in the world state.
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async TransferAsset(ctx, id, newOwner) {
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const assetString = await this.ReadAsset(ctx, id);
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const asset = JSON.parse(assetString);
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asset.Owner = newOwner;
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return ctx.stub.putState(id, Buffer.from(JSON.stringify(asset)));
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}
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// GetAllAssets returns all assets found in the world state.
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async GetAllAssets(ctx) {
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const allResults = [];
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// range query with empty string for startKey and endKey does an open-ended query of all assets in the chaincode namespace.
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const iterator = await ctx.stub.getStateByRange('', '');
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let result = await iterator.next();
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while (!result.done) {
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const strValue = Buffer.from(result.value.value.toString()).toString('utf8');
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let record;
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try {
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record = JSON.parse(strValue);
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} catch (err) {
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console.log(err);
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record = strValue;
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}
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allResults.push({ Key: result.value.key, Record: record });
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result = await iterator.next();
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}
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return JSON.stringify(allResults);
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}
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}
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module.exports = AssetTransfer;
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